12/3/2023 0 Comments Gzdoom autoload pk3Some replaced decals and edits in Nash, Bolognese and Smooth mods - dDefinder Increased blood pool size for green and blue color Added option to choose either Nash’s or Bolognese hit effects Fixed double blood pools and bloody footprints functionality by blanking out the texture Locked and changed some menu options to keep compatible with rest of the mods Removed Smooth Doom options that are not working anymore The gib part of the mod is off by default and can be turned on in Nash’s gore options Added a minor edited version of Nash's Gore Mod Vengeance Edition and most of its features as part of the merge compatibility. Minor option change to Smooth Doom and Perk menu Changed Nash gib option to default on instead of off and reduced the default gore amount Removed a line of code that caused the game to crash when shooting monsters that bleed green Fixed red blood appearing when gibbing green or blue monsters with Nash Gib on (Currently only works for red blood effects) Added merged hitscan effect for Nash and Bolognese, will randomly use one or the other's effect for each hit. Improved Bolognese gib health to sync better with Smooth Doom gibbing, which also removes the manual gib health option Fixed Bolognese gib triggering when imps health isn't low enough Fixed Baron and Shotgunners from using smooth animations Fixed plasma rifle incorrect pick up image Created new decals for Nash floor blood spot decals Increased Nash blood splash animation speed Reduced size of Nash hit blood effect and increased the gravity for better visibility and variance per hit Added versions with no changes to monster or weapons Fixed zombieman making very bright gunflash resulted in wrong blood color, monster and weapon related features not working Fixed default install using incorrect version for Smooth Doom. Fixed none bleeding monsters gibbing (This is a bug in Bolognese v3 mod itself) Fixed blood color not working with "no weapons" version Added brightmaps from KVELLER's brightmap edition of Smooth Doom as an optional install Fixed zombie men misalignment for brightmaps Used alternate brightmaps to fix issues with them not fully working properly Renamed the files based on the different folders they are in Removed mist effect from Bolognese for green and blue blood Reduced the gib blood mist effect from Bolognese Fixed zombiemen casting light when stunned Added optional plugins for disabling the item and decorations for mod compatibility reasons Note: This will only work if using default install as it requires changes to both weapons and monster This needs to be turned on in Smooth Doom mod options Added Super Shotgun and chainsaw gibbing option back when killed in close range. pk3 into where your gzdoom is installed and replace Open the folder "Optional Feature - No item & Deco" How to disable Smooth Doom changes to world items and decorations: edit the ini file again and add the following below the after the ones that was already added previously Move SBrightmaps.pk3 files from inside the "Optional Feature - Brightmap" folder to where your gzdoom is installed If you are using (No Weapon Changes) added those lines: If you are using (No Monster Changes) added those lines: If you are using (No monster & weapon Changes) added those lines: If you are using (Default install) added those lines: Add the one of the group of the lines below edit the gzdoom-.ini file either inside the gzdoom location or the ini file that is inside (. put pk3 files into where your gzdoom is installed No monster and weapon versions are used for mods that change those part of the game to avoid conflicts Default Install includes all the possible features of the mod. Open a folder of the version of compatibility you like to install. It is best to just to use Nash's gore mod instead: NOTE: if you are trying to use with mods that alter monsters that have different blood color (like in overhaul mods) Optional install for brightmaps for weapons, monsters and textures Option to use Nash, Bolognese, or both for hit effects Increased amount of blood on liquid surfaces Fixed blood on liquid surfaces not working, including blue and green blood Created and replaced a few blood decals from Bolognese and Nash to better match the different styles of blood mods Re-enabled Bolognese's green/blue blood and gore effects Reduced loud blood and gib sounds from Bolognese and Nash mods Removed HUD smoothing to resolve HUD conflicts Removed monster smoothing except for death and gore smoothing Merged Smooth Doom's casings and shells with PerK's weapon animations Will result in better weapon fire timing and animations Replaced Smooth Doom's weapons to use PerK's Smooth Weapon Enhanced.
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